MineGames
Mine Games
Mine. Clash. Conquer.
Two camps, one rock field, and a war fought in Rock-Paper-Scissors. Race to out-mine the enemy, but nothing's decided quietly — every few seconds the field falls silent for a Clash. Watch the chant build, catch the SHOOT, and throw down a card before the clock runs out. Win, and you'll earn a swing of Stones plus a card effect to turn the tide — more pawns, a burst of speed, a frozen enemy line. Lose, and the enemy gets the upper hand instead. Tie? That's a War — the chant restarts immediately, and whoever finally breaks the deadlock claims every effect from the whole streak at once.
You start outnumbered. The enemy doesn't. Every clash you win claws back the gap — every one you lose widens it. Five bosses stand between you and victory, each one faster and hungrier than the last.
Features:
- A living rock field that never stops — bigger rocks, bigger rewards, and the occasional golden strike worth fighting for
- A card system with real stakes — rarity-scaled win effects and loss penalties that swing hard in both directions
- The War mechanic — ties don't end the fight, they escalate it
- Five escalating bosses with tighter timers and tougher odds at every stage
Credits: Character and environment art from the Tiny Swords asset pack by Pixel Frog.




Comments
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Addictive, once I got the concept and obviously it rocks in 3 ways, it rocks hard, it rocks with stones and has a game that rocks.
thank you! Were you able to beat it?
Interesting concept, enjoyed!